Path of Legends

The Path of Legends book series brings you back into the era of gaming when dice ruled the battlefield and a sharp pencil was your weapon of choice. If you crave adventure, you’ve come to the right place. If you love a good story with fantastic artwork, we have what you’re looking for. If you long for a good excuse to roll dice, seek no further. Everything that an armchair adventurer could hope to find is here on these pages, all you need to supply is your imagination and your trusty pencil to embark on an adventure that’s suitable for all ages. Even dice are optional, but they do make the story more exciting. You can download the into to the first book here.

- Check out the reviews on Roleplayers Chronicle -

- Genius Loci Games -

And check out my latest review at The Lone Crusader, then check out Ken's own amazing solo adventure project.

 

 

Lost City of the Dwarves Part 1: Discovery

When you got up this morning, you probably didn’t have this on your to-do list:

-Discover long-lost city
-Defeat rat-man leader
-Wipe out mutated army
-Destroy a nightmare legend

But if this sounds like the adventure for you then delve into the Lost City of the Dwarves! You’ll be hunting for enchanted items, battling goblins, rat-men and other creatures, enhancing your combat with a variety of potions and solving puzzles with deadly traps. Included in the book is a detailed Codex with character sheets, various word puzzles, and an illustrated guide of the treasures you can find. All you need to supply is your adventurer’s spirit, some gaming dice and a pencil.

You can get your copy of this book at various places:

A print version is available at CreateSpace and DriveThruRPG (at DriveThruRPG you also get a free PDF version with your book purchase).

An eBook version for most smartphones and tablets can be found at AmazonLulu and on iTunes.

Also included are the complete rules for Dwarven Battle Dice (see below), a spin-off, collectable dice game that you can play with others who have also ventured into the Lost City.

 

Lost City of the Dwarves Part 2: Deliverance

You have found the lost nation of Dwarves deep within their ruined city and defeated many of their enemies in the process. And while you stumbled into their realm as a novice adventurer with only the clothes on your back, you are now a 5th level Hero who has accumulated a small arsenal of enchanted weapons and items.  It’s hard to believe that your adventure is only half over. The crucial finale of this historic event hangs in the balance, and you are the one to tip the scales in the Dwarves’ favour. In order to emerge victorious you must delve deeper into the Lost City of the Dwarves where you will find your greatest challenges yet, and even greater treasures. You may even accomplish the feat of becoming a living legend.

You can get your copy of this book at CreateSpace or at DriveThruRPG where you also get the PDF version for free with the purchase of the print book. Due to the low demand for eBook formats of this series, no other versions are planned as of yet.

 

 

 

Path of Legends is an adventrue gaming book series like no other. The series starts with a two part adventure; Lost City of the Dwarves: Discovery and Lost City of the Dwarves: Deliverance. You can download the five-page excerpt from the beginning of Discovery here. These stories are not a jumble of paragraphs which you stumble through randomly, nor are they full of unavoidable and unexpected instant death scenarios that rarely make sense. These stories are set in a traditional fantasy-medieval world and have the quality of a well-written novel which you navigate through as the main hero. By using a trimmed-down d20 rule system you will experience maximum adventure with a minimum learning curve whether you’re an expert dungeon delver or have yet to slay your first dragon. Best of all, the character that you create and build throughout the first story can be used in the next book. Your victories and treasures do not disappear at the end of each novel, but continue on with you throughout the entire Path of Legends series.

Why use this type of format? Over the last three decades, role-playing games have evolved into over-complicated gaming systems for which you need to read and memorize hundreds of pages of rules before you can start playing, and that’s only if you can organize a group of friends who are willing to do the same. At Pen & Forge Productions, the aim is to bring back that beloved, uncomplicated, tried and true role-playing experience from the 1980s, combine it with great artwork and make adventuring available to anyone. Quality before quantity. The newly finished, free set of multi-player rules enables you to play this adventure with one or more friends (or family), turning this solo-adventure into a ready to play campaign. Just roll up your characters and dive in.

The first two books take place in a lost Dwarven city where you embark on an adventure of legendary proportions. You will battle fearsome beasts, discover wondrous, magical treasures, and make new allies to help you along your way. Many challenges will need to be overcome for you to survive. Only by combining your wit, skill and adventuring prowess will you be able to beat the odds and emerge victorious. While each book does have a definitive end, how you get there is up to you. Some paths along the way are unavoidable, and you will need to face those dangers sooner or later, while others are completely optional or well hidden. You will need to adventure through each book a few times before exploring every aspect that it has to offer. Be forewarned, however, that merely surviving the various quests, traps and monsters along the way will not earn you an illustrious title. Only the truly courageous and noble of heart will earn the legendary status at the conclusion of each story.

Besides taking you on an amazing adventure, each novel includes a Codex that is full of extra content, from a summary of all magical items that you can expect to find to instruction on some of the local culture that could help you solve some of the puzzles. There are even crossword puzzles, word scrambles and word searches to help readers expand their vocabulary and gain some bonus treasure, all which can be found for free in their Codex on the downloads page.

Finally, I would like to claim that these books are kid friendly. From the clean, professional artwork by Travis Hanson to the captivating story, every Path of Legends book will be an adventure that you can send your kids on without worrying about any profane or explicit content. While written so that adult gamers can enjoy the challenge, these books were also written with young readers in mind. Sure, they’ll be pretending to battle hordes of goblins and other beasties with an array of medieval weaponry, but they’ll be doing it in an environment that promotes adventure, learning and imagination, not excessive gore and brutal violence. And if you’ve always dreamt of becoming a gaming family, Lost City of the Dwarves is a great way to introduce kids to the wonders of pre-digital gaming.


 

The Prologue trilogy is a free mini-adventure series, avaialble on the downloads page, that I’ve written to promote my Path of Legends books. These short adventures take place in a different part of the lost city as a background story. The premise is the same in that you build a character and choose your way through the adventure, but you’ll find new information to shed a bit more light on the story behind the Lost City of the Dwarves.

 

 

 

 

 

Back to Basics is a complete campaign-style rule set that I’m developing for a new mega-dungeon that I hope to write soon. After creating the multi-player rules for Lost City of the Dwarves, I was inspired to create a more thorough gaming system that is designed specifically for multiple players. I’ve expanded on the current solo-player rule system to make a rule set that allows players to create more detailed characters. The inclusion of skills, feats and spells, along with the addition of Dwarf and Elf races, will allow players to build the characters they want as they level up through a massive, players-only dungeon without the need for a game master. You’ll even be able to head back to the town of Mountain View to barter off your treasure, brag about your exploits at the local tavern, and maybe even get into a bar brawl.

The main rules are just about finished and comprise of a whopping fifty pages, which includes the twenty-page spell section. A large treasure section still needs to be added, plus a detailed write-up about Mountain View and all of its shops, plus I’m hoping to include a creature catalogue in there as well. The final phase will be to write the dungeon itself, which will be a bit of an undertaking. I know how I want to write it, I just need to find the time in between my other projects.


 

Dwarven Battle Dice is an original, collectible dice game played with special six-sided dice that will expand with each book in the Path of Legends series. I had originally planned for each novel to come with ten different dice that represent ancient Dwarven dice that you find during your adventure through the Lost City of the Dwarves, but that part of this project had been put on hold due to cost limitations. The idea was that your collection of dice would grow with each novel, even after you venture beyond the lost city, with each new batch of dice reflecting the theme of each new book. I have not given up hope that authentic Dwarven Battle Dice will one day be manufactured, but for now I have come up with a less sophisticated way for readers to make their own dice.

As an alternative to pre-made dice I have made a downloadable dice file that will allow you to print stickers to apply to standard 16mm six-sided dice, thereby crafting your own set of Dwarven Battle Dice. This file has images for ten random dice, just as you would get with each book, and there are twenty different files that I’ll be rotating on the downloads page every week or so. This will ensure that it is difficult to collect a complete set of dice by downloads only, and that you will instead need to collect them as was originally intended; by playing other people. By finding other adventurers like yourself who have ventured along the Path of Legends you can exchange stories and trade dice, or battle for them like the ancient Dwarves did. Only by doing this will you be able to seek out the dice that you need to complete your favourite set and be able to officially use a Random Event Die in the game. Click on the dice bag below to see which random dice are available this week. I have also made a PDF (viewed best in Acrobat) with complete details and instructions for making your dice.

Known Dice Sets
The following is a catalogue of the known Dwarven Battle Dice sets that have been discovered thus far, along with the Elemental Glyph of Power, if any, that is found on the Random Event die. Each set is indicated whether it is common (C), difficult to find (D) or a rare, mastercrafted set (M).

Boulder Chip (C): Brown stone with white runes. Element: None.
Mudstone (C): Brown stone with black runes. Element: None.
Slate (C): Gray stone with black runes. Element: None.
Ferris (C): Gray iron ore with rust coloured runes. Element: None.
Cave Rock (C): Beige stone with black runes. Element: None.
Marble (C): White stone with brown runes. Element: None.
Frost Quartz (D): Light blue stone with white runes. Element: Ice.
Flame Stone (D): Red stone with yellow runes. Element: Fire.
Shock Shale (D): Black stone with yellow runes. Element: Lightning.
Mountain Jade (D): Green jade with silver runes. Element: Mountain.
Obsidian (M): Black stone with silver runes. Element: Hammer
Mithryl (M): Gray Mithryl ore with silver runes. Element: Mithryl.
Golem(M): Gray Mithryl ore with blue runes. Element: Golem.

Griffon(M): Copper ore with yellow runes. Element: Griffon.
Hydra (M): Yellow stone with green runes. Element: Hydra.

You can read about the rules and history of Dwarven Battle Dice in either Codex, available on the downloads page.